But it will get you to the end of the song. As with a lot of these ‘you’re rubbish, let me help you’ mechanics, sometimes you will want them, other times you will be insulted by them. A dot appears after four or five fails and you can start tracing your place in the song. To A Musical Story’s credit, it recognises when you’re fumbling away like a drunken busker and gives you help. Without the crutch of a ‘You Are Here’ dot, it becomes incredibly hard to follow the rhythm of the music or memorise it. The genre touchstones here are ambient rock, jazz and psychedelia (folk makes an appearance occasionally), and those genres are just too dissonant and unpredictable. Its problem is that the soundtrack doesn’t have a huge amount of predictability or pattern to it. At least, it doesn’t work in A Musical Story. You have to be in the groove if you want to succeed.ĭoes it work? Alas, no, it doesn’t. It means you are playing the tune rather than the user-interface, which can often be the case with rhythm action games. It makes a lot of sense: without them, you have to listen, anticipating when the buttons have to be pressed. But A Musical Story decides to abandon them. In Rock Band, you have the frets at the bottom of the screen, showing what you need to play and when in Just Dance you have the dancer. What sets A Musical Story apart is that there’s no visual indicator of where you are in the music. With a few layers done, the song will surge to a climax, an achievement will pop and you can move on to the next of the twenty-five episodes. Tap in time with these, and other layers will add to the music, with different rhythms and instruments. Having listened to that once, some beats also appear around the circumference, and they represent taps of the LB, RB or LB + RB buttons. That might be a bassline, a drum backing track or some guitar noodling. A circle appears in the centre of the screen, showing a moment from the story, and the first layer of the music plays. What follows is twenty-five ‘episodes’, which takes snapshots of their road trip and re-tells them in the form of music. So they hop into a truck and head there with heads full of dreams. Away from the menial labour, he performs in a band with two friends, and their heads are turned by a competition in a far-off studio called ‘Pinewood’ (it’s not clear if this is inspired by the actual Pinewood Studios). He finds his mind wandering as he labels cans in the factory, daydreaming of the crow that is the business’s logo, and filling time by creating riffs in his head. A Musical Story follows Gabriel, a cannery worker in the 1970’s who has a passing resemblance to Jimi Hendrix, and a similar dexterity with a guitar.
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